NVIDIA rolled in the New Year with a driver update! We are now at 332.21, so I figured I’d re-run some of the last benchmarks in 4320×2560 portrait surround. I ditched the 3D Vision Surround + Accessory display setup, so unfortunately I can’t test if the accessory display problem is gone. I can confirm, however, that it is an accessory display issue since 3 panel surround has been working just fine through all of this testing.
With no further ado, here are the BioShock Infinite Numbers:
Per Scene Stats: | ||||
Scene Duration (seconds) | Average FPS | Min FPS | Max FPS | Scene Name |
32.61 | 75.27 | 11.89 | 577.59 | Welcome Center |
6.63 | 79.54 | 23.99 | 154.29 | Scene Change: Disregard Performance In This Section |
22.3 | 78.75 | 21.27 | 388.16 | Town Center |
8.15 | 78.54 | 15.12 | 483 | Raffle |
9.08 | 115.14 | 25.9 | 424.62 | Monument Island |
3.03 | 130.59 | 41.81 | 410.39 | Benchmark Finished: Disregard Performance In This Section |
81.81 | 83.41 | 11.89 | 577.59 | Overall |
Wow! Very nice improvement here! Overall average has jumped from 76+ to 83+! That’s a near 10% gain from just a driver rev! So far so good. Next up I decided to run Metro again. Same settings (Note: retesting DirectX 11):
And the results:
Not a big deal here. DirectX 11 testing under 331.83 yielded a 54 fps average so we have had a gain of 2 fps. Probably above the normal margin of error, but not having any great impact. I think with Metro we’re seeing the limits of the game engine. Getting significantly better results at this stage is likely to just require more brute force.
I will continue to do some additional testing and update as the results come in!