NVIDIA 332.21 Benchmark Update

NVIDIA rolled in the New Year with a driver update! We are now at 332.21, so I figured I’d re-run some of the last benchmarks in 4320×2560 portrait surround. I ditched the 3D Vision Surround + Accessory display setup, so unfortunately I can’t test if the accessory display problem is gone. I can confirm, however, that it is an accessory display issue since 3 panel surround has been working just fine through all of this testing.

With no further ado, here are the BioShock Infinite Numbers:

Per Scene Stats:
Scene Duration (seconds)  Average FPS  Min FPS  Max FPS  Scene Name
32.61 75.27 11.89 577.59  Welcome Center
6.63 79.54 23.99 154.29  Scene Change: Disregard Performance In This Section
22.3 78.75 21.27 388.16  Town Center
8.15 78.54 15.12 483  Raffle
9.08 115.14 25.9 424.62  Monument Island
3.03 130.59 41.81 410.39  Benchmark Finished: Disregard Performance In This Section
81.81 83.41 11.89 577.59  Overall

Wow!  Very nice improvement here!  Overall average has jumped from 76+ to 83+!  That’s a near 10% gain from just a driver rev!  So far so good.  Next up I decided to run Metro again.  Same settings (Note: retesting DirectX 11):

Screenshot 2014-01-07 12.24.30


And the results:

Screenshot 2014-01-07 12.28.52

Not a big deal here.  DirectX 11 testing under 331.83 yielded a 54 fps average so we have had a gain of 2 fps.  Probably above the normal margin of error, but not having any great impact.  I think with Metro we’re seeing the limits of the game engine.  Getting significantly better results at this stage is likely to just require more brute force.

I will continue to do some additional testing and update as the results come in!