The benchmarking continues. There really needs to be a special place in the afterlife reserved for devs who build benchmark tools either into, or as a companion of, their game. Next up, FFXIV Heavensward @ 4k, DirectX 11, settings maxed:
And the results. Pretty good! A solid 40fps:
FINAL FANTASY XIV: Heavensward Benchmark Tested on: 4/16/2016 12:07:56 AM Score: 5431 Average Frame Rate: 41.974 Performance: Very High -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions. Loading Times by Scene Scene #1 3.322 sec Scene #2 8.048 sec Scene #3 7.389 sec Scene #4 6.272 sec Scene #5 6.355 sec Scene #6 3.072 sec Total Loading Time 34.461 sec DAT:s20160416000756.dat Screen Size: 3840x2160 Screen Mode: Full Screen DirectX Version: 11 Graphics Presets: Maximum General -Wet Surface Effects: Enabled -Occlusion Culling: Disabled -LOD on Distant Objects: Disabled -Real-time Reflections: Highest Quality (DirectX 11 Only) -Edge Smoothing (Anti-aliasing): FXAA -Transparent Lighting Quality: High -Grass Quality: High -Background Tessellation: High Quality -Water Tessellation: High Quality Shadows -Self: Display -Other NPCs: Display Shadow Quality -LOD on Shadows: Disabled -Shadow Resolution: High - 2048p -Shadow Cascading: Best -Shadow Softening: Strong Texture Detail -Texture Filtering: Anisotropic -Anisotropic Filtering: x16 Movement Physics -Self: Full -Other NPCs: Full Effects -Limb Darkening: Enabled -Radial Blur: Enabled -Screen Space Ambient Occlusion: HBAO+: High Quality (DirectX 11 Only) -Glare: Normal Cinematic Cutscenes -Depth of Field: Enabled System Windows 10 Home 64-bit (6.2, Build 9200) (10586.th2_release_sec.160328-1908) Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 16283.426MB NVIDIA GeForce GTX 980 Ti (VRAM 3072 MB) 10.18.0013.5384
Next up the venerable Resident Evil, complete with consoley feeling settings, which are funny to see in a PC benchmark…
Once again, 4k with all settings on super max:
And the results! I think this is good… (yes, it’s good) That said, desktop 980Ti testing has come in closer to 10k, so we’re about 20% off. I have to look into this, but I suspect we may be seeing the difference between the 6700HQ and 6700K here. There is a solid 500Mhz gap there and I am fairly confident that, even at 4k, RE6 is primarily CPU bound. In any event, still solidly playable!