Alienware Graphics Amp Part 6 – FFXIV Heavensward and Resident Evil 6

The benchmarking continues.  There really needs to be a special place in the afterlife reserved for devs who build benchmark tools either into, or as a companion of, their game.  Next up, FFXIV Heavensward @ 4k, DirectX 11, settings maxed:

And the results.  Pretty good!  A solid 40fps:

FINAL FANTASY XIV: Heavensward Benchmark
Tested on: 4/16/2016 12:07:56 AM
Score: 5431
Average Frame Rate: 41.974
Performance: Very High
 -Easily capable of running the game. Should perform exceptionally well, even at 
higher resolutions.
Loading Times by Scene
 Scene #1 3.322 sec
 Scene #2 8.048 sec
 Scene #3 7.389 sec
 Scene #4 6.272 sec
 Scene #5 6.355 sec
 Scene #6 3.072 sec
Total Loading Time 34.461 sec


Screen Size: 3840x2160
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
-Wet Surface Effects: Enabled
-Occlusion Culling: Disabled
-LOD on Distant Objects: Disabled
-Real-time Reflections: Highest Quality (DirectX 11 Only)
-Edge Smoothing (Anti-aliasing): FXAA
-Transparent Lighting Quality: High
-Grass Quality: High
-Background Tessellation: High Quality
-Water Tessellation: High Quality
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strong
Texture Detail
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: HBAO+: High Quality (DirectX 11 Only)
-Glare: Normal
Cinematic Cutscenes
-Depth of Field: Enabled

Windows 10 Home 64-bit (6.2, Build 9200) (10586.th2_release_sec.160328-1908)
Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
NVIDIA GeForce GTX 980 Ti (VRAM 3072 MB) 10.18.0013.5384

Next up the venerable Resident Evil, complete with consoley feeling settings, which are funny to see in a PC benchmark…


Once again, 4k with all settings on super max:


And the results! I think this is good… (yes, it’s good) That said, desktop 980Ti testing has come in closer to 10k, so we’re about 20% off. I have to look into this, but I suspect we may be seeing the difference between the 6700HQ and 6700K here. There is a solid 500Mhz gap there and I am fairly confident that, even at 4k, RE6 is primarily CPU bound. In any event, still solidly playable!



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