Next up, some compelling results from Rise of the Tomb Raider. Settings were set to Custom, maxed out, AA set to SSAA2x. Runs were done with vsync on and off, and in both DX12 and DX11. Interestingly, there as no measurable difference between DirectX versions and in both cases there was SLI scaling of a modest 20% (not horrible for a DX12 game that has been notorious for not scaling well in mGPU)
First up, vsync on. Holds a steady 60fps average. Can’t really ask for more than that!
Next up, vsync off. 73fps average or so. A not horrible, but not wonderful, gain of 20%. Bang for the buck not so great, but still solid gains for this level of GPU workout!